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World Of Warcraft Addictions Examined

Written by wangmin on January 19, 2010 17:17

A look at what happens when a game is just to much funThere have been many horror stories lately, some true, some fiction about players of World of WarcraftThe stories have a wide range, a kid leaping from a building claiming to be reenacting a spell from WOW, parents not feeding their children for days due to their in-game needs, to a real life stabbing over a virtual theftAfter playing the games online for a while, it is evident that some people will inevitably take the virtual world too seriouslyIt's a game, meant for funThere are plenty of casual players, but some take things too personally or too seriouslyThat's when it begins to borderline on addiction, and becomes dangerous.

In an America where everyone is becoming more enlightened and in touch with themselves, there seem to be twelve step programs to help contain the addictions of every sortNow the kids who grew up playing video games are growing older, and still playing themVideo games are a form of entertainment, a method to escape from the toil of every day life no different than televisionWOW offers its players a chance to adventure in a virtual world that many of their customers are familiar with from the Warcraft franchise

The online role playing genre however lends itself to addiction and competitive nature very easilyA portion of the game is attaining the maximum level; level 60 in WOWOnly the people who have achieved this feat can possibly hope to have any influenceAt maximum level, one would think there's not much left to do in the game, after all, there is no more improvement that the character can strive forWith the Player versus Player (PvP) ranking system, and "end game" content, that's hardly the truthThrough the PvP system WOW has put in place, players may view their characters rating against all others that they play withThe PvP system rewards player for each enemy player they slayThe more foes killed, the higher the ratingPlayers are ranked on quantity rather than quality, meaning the players with the most time to dedicate to the game get the highest rank and rewardThe "end game" content is mainly made up of raid instances, challenging dungeons and content that requires a group of forty people to coordinate and spend six to eight hours a night to complete a dungeonThere are currently three such instances in the game, meaning a raid group who wants to do all three, as they often do, would have to dedicate a minimum of three nights of eight hours to just those instancesThat's the equivalent of a part time job playing WOWThe players gain nothing tangible for their time, but their characters have a chance to get some new armor or a new weapon for the time spent.

The majority of the subscribers to WOW are not these same video game junkies that would kill for their online worldJust like classic pen and paper role playing games, most of the players know the clear cut line between fantasy and realityThe amount of time needed to dedicate to a WOW game just to stay on top of the curve is more than any casual gamer hasThe competitive nature of video gamers push many of them to spend more time than they can afford to have the most powerful character possiblePlenty of college students have failed out of college because of the downward spiral that WOW addiction can causeOnce a student gets behind in a class, they can become depressedWOW can be a good way to take your mind off the problemA planned hour of play can easily turn into three or fourSoon, the once small problem of turning a project in late becomes test material left unstudied.